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Skyrim Designer Explores the Balance Between Player Freedom and Consequential Choices in Gaming

Skyrim Designer Explores the Balance Between Player Freedom and Consequential Choices in Gaming

Skyrim veteran says it "felt good" playing Baldur’s Gate 3 because decisions had "actual consequences," while Bethesda will "let the player play everything"
Skyrim veteran says it "felt good" playing Baldur’s Gate 3 because decisions had "actual consequences," while Bethesda will "let the player play everything"

Having spent decades working on Bethesda games, including many of The Elder Scrolls and Fallout releases, Bruce Nesmith knows a thing or three about solid RPG design. Naturally, then, he became...

"The lesson learned is you can have both": Skyrim lead designer reckons there's merit in Baldur's Gate 3-style tough choices and Bethesda's do-anything approach
"The lesson learned is you can have both": Skyrim lead designer reckons there's merit in Baldur's Gate 3-style tough choices and Bethesda's do-anything approach

Whether RPGs are better off prioritising player freedom or endeavouring to have several doors slam shut every time you put another foot forwards in order to encourage multiple runs with different...

Lead designer Bruce Nesmith says Skyrim was a hit because it was built on institutional knowledge from Oblivion
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