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Star Wars: Galactic Racer Aims to Revitalize Challenge in Racing Games, Says Studio Lead

Star Wars: Galactic Racer Aims to Revitalize Challenge in Racing Games, Says Studio Lead

After Burnout, Star Wars: Galactic Racer studio lead says "games should challenge players," because have too many dopamine hits and "you start to tune it out"
After Burnout, Star Wars: Galactic Racer studio lead says "games should challenge players," because have too many dopamine hits and "you start to tune it out"

The former Burnout developers behind Star Wars: Galactic Racer reckon it's important to challenge players, because they're going to tune out otherwise.Star Wars: Galactic Racer is a tough game....

Star Wars: Galactic Racer "Should Challenge You" or Players "Start to Tune it Out", Says Studio CEO
Star Wars: Galactic Racer "Should Challenge You" or Players "Start to Tune it Out", Says Studio CEO

Following his statement about modern gamers being capable of handling more cognitive load in arcade racing games, Fuse Games CEO Matt Webster has further spoken about how games should challenge...

Star Wars: Galactic Racer Benchmarks & PC Performance Analysis
Star Wars: Galactic Racer Benchmarks & PC Performance Analysis

Secret Mode has released its new Star Wars racing game, Star Wars: Galactic Racer, on PC. Powered by Unreal Engine 5.7.4.0, it’s time to benchmark it and examine its performance on PC. For our...

How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games: "'Arcade' is not the absence of depth"
How former Burnout devs came full circle for Star Wars: Galactic Racer to bring the edge back into racing games: "'Arcade' is not the absence of depth"

From the moment developer Fuse Games was founded in January 2023, the intent for the studio was to make a Star Wars racing game. CEO Matt Webster tells me that roughly three weeks into the...

Star Wars Galactic Racer's devs tested its roguelite progression system by turning it into a board game
Star Wars Galactic Racer's devs tested its roguelite progression system by turning it into a board game

"You can't know if you can feel the system until you can play the system."

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